As already mentioned, our focus within the area of virtual environments is on 3D computer games. To adapt the principles of cinematography for computer games a major issue must be addressed: Computer games are interactive but motion pictures are not. In terms of filming the action, the director of a motion picture is at liberty to reposition actors, rearrange the scene, and film multiple takes until the required shot is achieved. In computer games, these options are not available so the filming of a game may be more comparable to that of a documentary or sporting event since in these situations the camera operator must attempt to predict the action in real-time.
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